function doBattlefieldCreate() {
	getAction("battlefield/waiting/1", $("#f-battlefield").serialize());
}

function doBattleWaitingCancel() {
	getAction("battlefield/waiting/2", $("#f-battlefield-waiting").serialize());
}

function doBattlefieldBattle(id, o) {
	if(o == 0) {
		$("#f-battlefield-h-battle-wait").val(id);
	} else if (o == 1) {
		$("#f-battlefield-h-npc").val(1);
	}
	
	getAction("battlefield/begin", $("#f-battlefield").serialize());
}

function doBattlefieldTab(o, v) {
	if(o) {
		$(".d-battlefield-tab").addClass("apagado");
		$(o).removeClass("apagado");
	}
	
	switch(v) {
		case 1:
			$("#d-battlefield-create-battle").show();
			$("#d-battlefield-list-container-pvp").hide();
			$("#d-battlefield-list-container-npc").hide();
			
			break;
		
		case 2:
			$("#d-battlefield-create-battle").hide();
			$("#d-battlefield-list-container-pvp").show();
			$("#d-battlefield-list-container-npc").hide();
					
			break;
		
		case 3:
			$("#d-battlefield-create-battle").hide();
			$("#d-battlefield-list-container-pvp").hide();
			$("#d-battlefield-list-container-npc").show();
					
			break;	
	}
}
