function doTrainingLearn(i, l) {
	$("#f-training-h-item").val(i);
	
	if(l) {
		getAction("training/level", $("#f-training").serialize());
	} else {
		getAction("training/learn", $("#f-training").serialize());	
	}
}

function doTrainingItemLevel(i) {
	getAction("training/begin", $("#f-training-item-level-" + i).serialize());	
}

function doTrainingAttributeManual() {
	getAction("training/attribute/1", $("#f-training-attribute-manual").serialize());
}

function doTrainingAttributeDistrib(at, dist) {
	$("#f-training-attribute-distrib-h-at").val(at);
	
	if(dist) {
		$("#f-training-attribute-distrib-h-dist").val(1);
	}
	
	getAction("training/attribute/2", $("#f-training-attribute-distrib").serialize());
}

function doTrainingAttributeAuto() {
	getAction("training/attribute_begin", $("#f-training-attribute-auto").serialize());
}

function doCharacterTrainAttributeEnd() {
	getAction("training/attribute_finish", $("#f-training-attribute-waiting").serialize());
}

function doTrainingUpdateReiatsuConsume(v) {
	$("#d-training-attribute-rei-consume").html(__training_attribute_rei_c * v)
}
